12/3/2023 0 Comments Snes9x lagFixed accumulation of partial pixel data on mouse motion when we update the Changed glFenceSync option to an OML_sync option that works better. Added icons to the entries to clear binding assignments. Added option to use the software NTSC filter. Fixed deviation from proper libretro spec. Added ability to use Satellaview data in same directory as ROM. Added a hacks dialog to enable settings for older hacks to run. The automatic frame skip option no longer limits to 59.94Hz. Manager while in windowed or borderless windowed mode. Added a hidden option "DWMSync" that allows OpenGL to sync to the window Changed window flags to allow NVIDIA cards to auto-enable exclusive Fixed MSU1 track restarting on load state. Revert to measured APU clock speed instead of nominal speed. Optimized subscreen math with help from Dwedit. Save mipmap_input parameter with customized GLSL and slang shaders. Clamp MSU1 addition to max amplitude instead of wrapping. Reverted an IPL map optimization that misses a weird edge case that caused Fixed NMI timing when toggling enable bit. Fixed subscreen blending with master brightness < 100%. Added screensaver prevention on joystick use. Switched to GTK's C++ interface, gtkmm3. Use a submodule for glslang, because it doesn't guarantee API stability. Added support for relative-style save slots Fixed sound volume resetting when sound reinitializes. Added menu entry to load oops files, and an option to confirm before Apply turbo mode volume when rewinding. Revert default SFX2 clock speed increase. Fixed an out-of-bound memory access in sound DSP. Rewritten based on newer, supported APIs. MichaelBuckley provided a brand new MacOS port that is completely Templates, significantly lowering compile time. Restructured tile.cpp tile renderer from heavy macros into C++ Removed graphics options most people won't understand or need. Fixed some keys not working with modifiers. Allow disabling adding registry entries. ![]() Improved the shader parameters dialog with sliders and resize. Add fixed window size changes up to 10x. Add menu item to clear recent files entries. Changed the automatic frame skip throttle to take place immediatelyīefore showing the frame, making VRR work better. Added second set of registers between S-DSP and S-SMP. Fixed a desynchronization in interlaced modes and reporting. Modernized some old memory-related code. MSU1 audio with no loop point will not repeat from start. You must log in before you can join this conversation.- Fixed SA1 division with negative dividend again. I googled it and found the recommendation that I should install the required DirectX9 runtime via webinstaller. I tried using Snes9X 1.53 and 1.54 64 and 1.53 32, doesn't change anything :/ oh and the first time I tried to start Snes9x I got an error msg that the "d3dx9_42.dll" file is missing although I have DirectX11 installed. I dont know if I can describe the problem well enough, I can record it if it helps? I dont have this problem on zsnes, but I got other problems with zsnes and I dont rly want to use it. Zelda or Illusion of Gaia) the character sometimes begin to slightly stutter, like stop moving or slight delay, mostly when I change the direction of walking/running. It used to work perfectly fine on my old pc using a xbox 360 controller, but today I wanted to play on my new pc and I've noticed some weird "lag, maybe input lag? I dont know if this is the best subject to post this, but I have a problem with snes9x.
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